Dead frontier when do i get missions




















There are no tennis courts or fences to shield students while they safely shoot zombies. There is one small walled area off an alley in the southeastern block seen at right.

It is possible to trap zombies in this space for a short time while blasting them with Explosives; unfortunately, the zombies soon spill out into the alley. On the western block of the southernmost street, there are some cars and a bus that provide some cover. They will not hold the crowd back, but they will break up and funnel the horde to some extent, making it easier to dodge them as they squeeze through in small groups.

Best Grinding Zone is near the soldiers seen at top of this lesson. On the southern block of the westernmost street, is a pile of cars and trucks parked close enough together to contain zombies for a while, aided by firepower from the nearby soldiers. Students who do not mind losing some experience points to the soldiers can complete the mission faster by staying near this spot as much as possible.

Run around the block to lure the agro; squeeze through the cars and join the soldiers; then open fire. Grenade Launchers work well here. Click for larger version.

High agro and a reluctant Miranda make "Baby Blues" one of the most difficult search-and-rescue missions. Students are tasked with finding a woman suffering postpartum depression, who has run away from Secronom Bunker.

Her friends have an idea where she may be but not a very solid idea, since there are three widely spaced mission areas:. The basic strategy will be familiar to students who have completed any previous search-and-rescue mission.

Enter the mission area and run around the block, seeking Miranda in the open streets. Fend off agro with a grinding weapon. Miranda is relatively easy to find in the second mission area, standing on the street near an alley.

If you do not see her, listen for the sound of fighting as you run down the street. After finding Miranda, lure zombies away, so that she will speak. Even with Miranda's help, it is impossible to fight off the agro.

She may speak once or twice with zombies nearby, but that is not enough to complete the mission. It is not necessary to lead the agro around the perimeter of the mission area. Usually, this is the safest way to outrun agro, but it is possible to circle only the block where Miranda is located and still have time for her to speak before the zombies catch up.

Miranda is the most reluctant of any search-and-rescue target. She may say two or three sentences every time the vicinity is clear of zombies. This means it will be necessary to draw agro away from her four-to-six times.

The biggest challenge of "Baby Blues" is staying alive long enough for Miranda to make up here mind. The Dead Frontier wiki states that agro in this mission is "near infinite," but we found it manageable. The real problem is the prolonged risk from repeatedly luring the agro away. There are several tight squeezes between cars, through bushes where it is easy to get blocked by zombies.

Going round the block once or twice is no great risk, but eventually the law of averages catch up. Killing four of them is no small task. Learn more here. Bring plenty of medicine, ammunition, and spare armour for the long trip. The mission area is a considerable distance south, in the eastern border of Fairview. The last thing a students wants is to walk back to Secronom Bunker to restock supplies or get medical attention. A powerful grinding weapon with high DPS and knockback is strongly recommended.

We normally eschew Gaus and Wraith Cannons as overkill, but they will come in handy for this mission. A Marksman rifle will do for shooting at a single Flaming Flesh Hound if a student is lucky enough to isolate one or trap one behind a fence. Agro is intense. Isolating individual Flaming Flesh Hounds by circling the area is difficult if not impossible. The mission area does include three adjacent fenced areas: a tennis court and two fenced buildings.

These can be used in several ways:. There is little or no agro, and the laptops can be found in easily spotted vans and flatbed trucks.

These trucks and vans practically litter the streets, often located side by side, which makes for quick looting. There are four mission areas, but a student need visit only one to complete the mission. The closest area is five zones down from Secronom Bunker. This area contains 15 trucks and vans. The zombies in the mission area are docile unless provoked.

By using Melee, it is possible to complete the mission without resorting a grinding weapon at all. For students who use firearms, the Ironsight is a perfect choice - it can one-hit-kill Red Long Arms and Red Rumblers without implants or damage boosters. Otherwise, make due with a Marksman or a Doubleshot. Students gather ten containers of chemicals from vans and flatbed trucks located in three low-agro mission areas. The mission is set in three Red Zones on the far eastern border of Fairview, a considerable distance south of Secronom Bunker, though not quite as far as "Extinguish.

As with all long trips, there is the problem of making the journey, often through dangerous territory. Students need to bring enough ammunition and medicine to complete the mission but leave enough empty inventory slots to collect the chemicals.

Though the three mission areas are filled with numerous trucks, often side by side, only a few of them will yield chemicals. Students will likely visit all three mission areas or at least exit and re-enter an area several times to re-search previously looted trucks. Even if agro does spike, the Red Zone population is easy to handle for graduate students. Any grinding weapons with at least proficiency should provide adequate protection, even chainsaws.

This is another mission in which silent Melee weapons are an obvious advantage. Students who prefer firearms will find the Ironsight suitable - it can one-hit-kill a Red Rumbler without enhancement. Once again, someone has lost a limb - or, in this case, two.

Students must travel one up and two left from Secronom Bunker to retrieve a guard's missing arms. In the mission area, students will encounter high agro and grind through the crowd, targeting Irradiated Long Arms. Eventually, some of the dead Irradiated Long Arms will drop loot. Circle the area to outrun the agro, then loot the bodies.

Sadly, the loot turns out to be severed hands rather than arms. The scientist who assigns the mission is disappointed to see how little is left of the missing limbs. Fortunately, students receive their mission reward anyway.

Killing a Flaming Black Titan in "Need a Bigger Vial" is no picnic, but any competent student with decent weapons and a speed boost can do it. The problem is pacing one's sprint, which is difficult when five targets, surrounded by smaller zombies, are all attacking at once.

In the southeast block of the mission area near the intersection closest to Secronom Bunker is a quartet of tennis courts. Using a speed boost, run into the first one as quickly as possible. With luck, not all five Wraiths will get inside the court at once. It may be possible at least temporarily to battle two or three, shooting at the fourth and fifth through the fences.

With a speed boost, it is possible to circle a quintet of Wraiths without too much risk. A grinding weapon with high knobckback makes it almost easy. However, the mass of tentacles when all five Wraiths are clumped together makes it difficult to keep an eye on the only tentacle that counts - the striking tentacle.

Consequently, there is a temptation to sprint continuously in order to stay out of striking distance. Resist this temptation! Our volunteer used an XLGunner-8, which kept the Wraiths at bay and killed them in a reasonable amount of time i. In a group boss hunt, it is possible to complete this mission with a looting weapon. When hunted by a group, the Wraiths will divide their attention among the hunters, sometimes splitting up and sometimes clumping together.

This provides some relatively safe time to recharge energy after sprinting. It also makes it possible to attack the Wraiths with a looting weapon, such as an Ironsight rifle or a Doubleshot revolver. Stay as far away from the fight as possible, firing from a safe distance while the Wraiths are pursuing other hunters. When the Wraiths turn their attention to you, open your inventory or your map, which will protect you from attack. Wait until the Wraiths turn their attention back to the other hunters, then close the map or inventory and resume firing.

Remember: In a group boss hunt, more than five Wraiths will spawn. The mission will remain dangerous from start to finish, and there may never be a time when there are no live Wraiths to interfere with attempts to loot the bodies of those that have been killed.

The only mission requirement is to exterminate five Wraiths; no looting is necessary. Of course, trigger-happy students are likely to spend more on ammunition used to kill the Wraiths than they earn from the loot and the mission reward. Set in three White Zones in the northeast corner of Fairview, "Mutate Away" is a straightforward kill-and-loot mission, which requires students to exterminate enough Irradiated Long Arms to collect ten blood samples.

There is plenty of agro, so "Mutate Away" is no walk in the park. Fortunately, the targets are relatively easy to kill, and the usual strategies for this kind of mission work here as well. We found the Hammerhead assault rifle more than adequate for fending off agro.

The Immolator or other high-end grenade launcher will quickly kill enough Long Arms for students to bag their quota of blood samples, assuming they are packed closely together in some tight space, such as a parking lot. Return to Introduction to Missions. Zombie Hunter University, Fairview Dr. Guide to Weapons S. Guide to Armour S. Guide to Builds S. Guide to Missions S. Guide to Boss Hunting. Agro is low unless you provoke it. If zombies do attack, circle the area, using the military trucks as cover while you grab the M16s "Firearm Shortage" takes place in two different mission areas, but they are too widely separated to make traveling between them worthwhile.

The Secronom Keycards can be looted from dead bodies. The percentage of loot spots that yield toys is low. This makes it difficult to find ten toys in a single mission area.

Consequently, students have two options to complete the mission: Visit more than one mission area. Exit and re-enter one area in order to re-visit previously looted spots. Other than that, students will encounter little difficulty completing this mission.

Each mission area is located in a different colored zone. This first chapter is a rescue mission; subsequent missions involve looting and grinding. Two of them are are half a block right of the southwestern intersection.

One is a little father along, in a small park on the corner of the southern street's middle intersection. One is on the sidewalk of the street running east-west through the middle of the area, just left of the eastern intersection. If you do not see the scientists, keep circling the block and listen for gunfire.

Agro in the area is intense upon first arrival. Our Advice: Build an outpost near the mission area. Useful Tips: Take advantage of the long journey by looting along the way, especially in Red Zones with weaker zombies.

Grab only easy loot; otherwise, the journey may take hours. Market prices in the southeastern end zone are not too outrageous. Most of these mission guidelines were posted before the Wastelands were added to Dead Frontier. At that time, the map of Fairview changed considerably, with many areas undergoing major renovation to replace existing structures fences, buildings, parking lots, etc with new ones.

Consequently, references to specific details of the mission areas may be out of date. Fortunately, our recommended mission strategies will still be effective. What does this mean, exactly? If we recommend hiding behind a fence to kill a boss zombie, that advice remains good.

But references to a specific fence such as one around a parking lot on the southwest corner of a block should not be trusted until we can revisit the missions to confirm the continued existence of these structures. Zombie Hunter University, Fairview Dr. Guide to Weapons S. Guide to Armour S.

Guide to Builds S. Guide to Missions S. Guide to Boss Hunting. Topics covered include: What is the goal of each mission? What are the challenges aggro, bosses, difficult looting? Which weapons and skills are required to overcome those challenges? Rewards consist of Experience Points and Cash.

Gold Members receive double rewards. Matriculated 9 0 6 7 4 3. In the end it took over rounds to bring him down. The scary thing is that I've heard similar stories several times before. The boys at the lab think that there is a new mutation appearing in the infected, something that reacts with the fire. Whatever it is, we need to get some samples so we can work out what's going on, and how we can go about fighting it. I've marked some locations where these creatures have previously been sighted.

I want you to find one, kill it, and get a blood sample for our scientists to examine. If you have yet to encounter a Burning Zombie boss either incidentally or through the Bossmap, then this mission will provide one of your first chances at doing so. The Burning Zombie is essentially a Gray zombie on steroids, sporting HP along with massively increased speed and damage. One hit will bring down a healthy unarmored 25 endurance character to Critical and greatly reduce their stats, so any armor even Sports Armour will be helpful to prevent that.

Aside from that, the Burning Zombie retains the basic, low ranged melee attack of the standard Gray zombie. Any viable tactic against a normal Gray zombie will also work against the Burning Zombie, though its increased speed will make melee combat more difficult:.

Backpedalling is the most simple tactic against all boss types in the game, primarily for its usefulness at leaving the horde behind to make concentrating on the boss easier. As this mission features no aggro, the tactic is less useful. Circling a Flaming Zombie is much the same as with a Gray zombie, due to the Flaming Zombie's short reach.

Melee weapons are more effective at circling thant at backpedalling, as you will be able to stay in attack range much more often. Even a small length of pickett fence should be enough at stopping the Flaming Zombie dead in its track, while you fire behind the wall with impunity. For this block, the chain link fence at the parking lot on the right side of the block is the best choice, as zombies with enough speed might be able to scale the wall if you are not lucky.

We just received a distress call from a small convoy of survivors. The radio signal was broken and fuzzy, but from what I could gather they had gone out scavenging for medical supplies when a group of the infected followed them back to their hideout.

They are low on ammunition and have no other means of fighting off the infected. The panic in their voices and the screams in the background tell me they are almost out of time.

The rest of my men are too exhausted from the raid last night to handle this rescue mission, so I'm counting on you to save these survivors and bring them back here. I traced the location of the radio signal, and I've marked it on your map.

Please do what you can to save them. You are required to locate and talk to the missing person tip: expand minimap with V , then kill 20 zombies afterwards. Zombies will come in a small and steady stream, but they should not be enough to interfere the talking much.

Our lead research scientists have just informed me that they are very near a breakthrough in a treatment for the beginning stages of the N4 virus in human hosts. They have already conducted preliminary tests on infected lab rats and select feline species with great success. They are now ready to begin testing on early stage human carriers. The problem we are facing now is that the scientists are low on lab supplies, and will need some more advanced equipment to continue their testing. Our scouts recently spotted some abandoned medical supply trucks that would most likely have the supplies and equipment we need.

I want you to go scavenge these trucks and bring back everything on this list that you can find. I have marked the location of the supply vehicles on your map. Like other missions of this sort, the medical supplies are on trucks that are easy to identify.

The twist is, a noticeable amount of aggro stands between you and the loot. The most simple tactics is just to sprint to the trucks as quickly as possible, using the terrain to create a distance from the zombies while looting. We received a radio signal yesterday from a group of survivors who were looking for a safe haven. I gave them our location, and instructed them to follow a back-alley route through central Fairview. We expected them to arrive at the holdout yesterday afternoon, but they still haven't shown up and they are not responding to our radio alerts.

I have a bad feeling about this one. I've marked the location on your map. Similar to The Doll, any container can produce the tape, and there's no aggro to disrupt your looting work.

Keep looting until you find it. A group of survivors that were due to arrive at the Holdout never showed. We went to look for them, but the only thing we found was a discarded video tape from a handheld camcorder.

After studying the tape carefully my team and I have come to the conclusion that a few of the 16 survivors may have made it somewhere pretty close to us.

My men and I will sweep north of the Holdout looking for them. I'd like you to search the blocks south of the Holdout. If you do manage to find anyone alive, get them back to safety asap. I've marked the search locations on your map. This mission takes place in four different, contiguous areas.

One civilian will be in each area. Like with other Search and Rescue missions, you will need to talk to them until they agree to leave, and zombies will attempt to disrupt you at doing so.

If at any point you feel like you can no longer handle the horde by yourself, one viable tactic is to do laps around the block to leave the horde behind, then talk to the NPC.

We have a big problem. The infected usually wander past the holdout without paying too much attention. In the past few days I noticed that their population in this sector has been growing rapidly.

I even noticed a few trying to climb the outpost walls and having chunks of flesh ripped off on the razor wire. They are becoming far more determined. We need to dramatically cull the population of infected outside the Holdout. I'm going to take a team of my best men out and exterminate as many of them as I can.

I'd like you to accompany us on this mission - the more firepower the better. The first serious Extermination mission in the game requires you to travel to the area, talk with Nastya and kill zombies.

Bring lots of ammunition and supplies. The zombies will come slowly at first, then in swarms that are harder to defeat with Melee or slow firearms. Nastya's team is located in the parking lot and heavily armed, with a fence to the right side that is ideal for holding off zombies.

Use that to your advantage. We have some of the greatest minds in medical science and genetics working on a cure for the N4 virus, but the calculations and data analysis needed would take centuries without these machines. I've heard rumours of a crashed military helicopter that came down in the original uprising.

Apparently it was carrying a cargo of high-end electronic equipment. I'd like you to go the crash site and retrieve any electronic parts you can find still intact.

The approximate location is marked on your map. A quick, simple looting mission. Enlarge the minimap with V to locate the helicopter, then loot it to finish the mission. I made an arrangement so to speak with the Red Fists, one of the other I sent Tony over to make the trade.

Only, according to them, Tony got bit en route and so the RF had to finish him off. Maybe that's the truth, or maybe they just wanna keep the package and the money for themselves.

They claim otherwise, but they ain't coming all the way here to make the delivery. Of course, I ain't no damn fool. These suckas have a lot to gain from my death, so I need someone else to go in my place I've marked the location for the pickup on the map.

I'd like you to go there and get my package. If those punks give you any trouble then you have my permission to wax them on the spot. Also, don't even think about taking a look inside the box. It's strictly The mission has two objectives: meet up with the Red Fist gang and retrieve the package they are holding by looting the truck they stand next to. Aggro is almost nonexistent, aside from the occasional Siren encounter, allowing even players just arriving from Holdout to complete the mission fairly easily.

My damn idiot of a brother just got his hand bitten clean off by one of those zombie chicks about a mile or so from here. The doc reckons he can probably reattach it if we can find it quickly enough. I know my brother, and I know losing his right hand is gonna be a fate worse than death, if you get my meanin' I've marked the location where he lost it on you map.

Go there and find his hand. I don't care if you have to gut every zombie chick in the area, just find it. A "blood sample" mission, requiring you to kill zombies until some of their bodies drop loot, then loot the item from them. Zombie only has a small chance of dropping, so it's not possible to just kill zombies and flee before aggro sets in. Aggro starts slow and gradually builds to dangerous levels, making Melee Weapons obsolete. Aggro will continue to stay for a while, after the mission item has been looted.

You can either choose to stay for the grinding opportunity, or make a quick return to Stockade. The doc reattached my bro's hand, but somethin' happened. He started gettin' sick, high fever, delusions, sores appearin' all over his goddamned body.

That damn hand was infected! Sure enough, he's infected too by the looks of it. Anyhow, he's damn pissed. I talked to one of our science geeks and he thinks we might be able to halt the change if we can get the right combination of drugs into to his body quickly enough. Of course we don't have what we need.

I've marked a location on your map where our science dudes think you might be able to find these drugs. Probably be hidden in some supply trucks or somethin'. Another simple looting mission. Survivors who have some experience at Holdout should be familiar with this. The chemicals can be found on easily identifiable flatbed trucks which are sometimes found in convenient pairs, right next to each other. Though the mission takes place over four areas, entering only one will usually be sufficient to find five trucks.

Are you kiddin' me? That damn cocktail of drugs didn't help my bro at all. The infection kept getting worse, his skin went all red and bits of extra bone started growing all over his damn body!

He's mutatin' into a goddamn beast! A few minutes ago he went into a fit of rage and ran off into the streets. I hate to say this, but we're gonna have to put my bro down. Last thing we need is a mutated beast runin' around the place. Also, he's got the key to my I reckon he's gonna be somewhere near the place I just marked on your map.

Go there, take him down, and get my damn key back! The mission requires you to kill a Titan, then loot the Rusty Key from it. The Titan is far faster and more powerful than anything else so far; without significantly Endurance or good armor, you won't be able to survive a hit from it. Though intimidating, Titans are not invulnerable; with a little experience, they will eventually seem run-of-the-mill.

The danger lies mostly in the length of time it takes to kill a Titan, time during which you must maintain focus or risk making a fatal error. All tactics used to fight the Flaming Zombie should also work with the Titan, though you will need to pay much more attention and possibly get killed a few times to master it:. Simply involves moving backwards through the street, slightly sprinting away whenever the Titan attempts to attack. The boss's speed actually works to its disadvantage, as it will outrun surrounding aggro and make it easier to concentrate your firepower at it.

This method will be vital in solo fighting most other types of boss in the future. Timing is important, because the Titan has a long reach. If it gets too close, it can kill with a single blow. Avoid getting backed into a corner from which there is no escape. A long range weapon like the Lock 25 and SL8 will work best here: Melee weapons do not have much chance to attack the Titan while you are backpedalling, while most machine guns will miss most of the shots altogether.

With a decent Agility and a bit of practice, players should be able to circle the Titan without much trouble. You will need to circle constantly, avoiding blows. Fortunately, like all zombies, the Titan pauses to strike, providing a brief moment to get out of the way. Also like other zombies, the Titan will tend to turn toward where the direction from which it was struck. So if a blow lands on the Titan on its left side, it will turn to the left. Knowing this provides a method of predicting its next move in order to stay out of its way.

For inexperienced players, a slow attacking, long reach melee weapon like the Crowbar is advised, as it allows staying a bit further away from the Titan and having a bit more time to predict its next moves. Machine guns are also good at circling tactic, with the bonus of being able to handle whatever zombies attempting to interrupt the fight. Zombies, being stupid, tend to run straight ahead instead of following the path their prey has taken. By placing themselves behind an unbroken section of fence, students can stay safe while slowly shooting the Titan to death.

The top right part of the block contains a baseball court that is almost completely surrounded by chain link fence, with only a small entrance. Camp inside, and you should be protected from the majority of the horde and shoot the Titan with very little danger. Lookout just spotted a group of 4 flamin' stenches hanging around a few blocks away. I don't think I need to tell you that those guys are bad news.

I don't want those fire spreadin' bastards anywhere near my damn stockade! I've marked the locations they were last seen on your map. I want you to go there and take those damn zombies out. This mission requires exterminating a group of 4 Flaming Zombies, which is a step up from the Holdout's 1. Standard backpedalling tactic should work well, while Melee users might have trouble circling 4 targets at the same time.

The bottom left part of the block also contains a small parking lot with chain link fences for wall abuse tactic. Try to finish the mission quickly; reinforcement Flaming Zombies will appear if you have killed some, but have yet to complete the mission. We need them here for ourselves! I need you to go collect some engine parts so we can get their vehicles up and running again. I marked all of them on your map for ya. An easy looting mission set in the Green zone, which means only Gray and Purple zombies, no risk of dangerous mutants like Reapers and Sirens.

The parts are located in easily identifiable vehicles; again, remember to enlarge the minimap default key: V to find them more quickly. So this here is the deal. These dummies are planning to head out to the sticks to live, figuring they can avoid the infected better out there. Ha Ha! There are vehicles all around here with gas that you can syphon. Just stick a tube in there and suck on it until the gas flows out.

I marked the best locations to look for vehicles on yer map, get to it. Closer to Stockade than Fix 'em Up, but more dangerous due to the presence of mutants. Aggro is still nonexistant however, so there should not be many differences in completing this mission if you can keep it quiet. The only difficulty is that not every lootable car has gasoline. The mission takes place over four areas; you might need to visit about 2 to get all the needed fuel. I told them fools that leaving the Stockade was a bad idea.

I need you to go retrieve the map for me. I marked the last location of their convoy on your map. Walk to the far northwest corner of Fairview and loot a map.

The mission takes place in a single area, where the map can be easily looted off any corpse. Some aggro is present, which might slightly complicate the looting work. So we were all downstairs drinking and doing our thing, when my boy Scott decided he was gonna take his motorcycle out for some shotgun zombie-blasting. I need you to go find his drunk ass and bring him back before he passes out and becomes a zombie burger. Surprise, Scott is now a Flaming Zombie; you have to kill him for his wallet, which will confirm his unfortunate demise.

Event aggro is in full effect in this area, and there is no real decent length of fence that can be abused. This makes backpedalling and group fighting the only real viable tactics for the mission. Got a radio message from Nastya earlier today.

Apparently her science nerds over at the Holdout are trying to research some of the more advanced infected mutations. Ain't many of those bastards down where she is, so she's asking us to collect some Reaper blood for them.

Nastya ain't the hottest pieces of ass ever, but pickings are pretty damn slim these days so I'll take what I can get. So, I'm inclinded to help her out. Ha ha! Go collect some blood samples for her. Kill 6 reapers and loot the blood samples. Not all the Reapers will drop loot, but after the first few kills, most of the corpses will. Melee users must avoid the scythe-like arms of the Reapers. Approach them from behind or from the side. Sprint in, strike quickly, and dodge or sprint away.

Confident Melee players may stay close, circling and striking repeatedly until the Reaper dies. More cautious Melee players can run by the Reaper — on the side opposite the long arm — and strike while passing.

Continue running until out of his reach, then reverse direction and strike again on the return pass. Repeat as necessary until the desired result is achieved. Fortunately, the aggro in this mission is mild — at least initially. By moving in wide open spaces, you can avoid being crowded by them.

It also helps to be near a fence, which keeps some approaching Reapers at bay for a few moments while their brethren are killed off. We got a big damn problem now.

I know you seen them spiny looking bastards with the big sharp bones poking out everywhere, right? I need you to go and kill the hell out of this group of advancing Bones.

Bones are fairly similar to Flaming Zombie in terms of speed and damage, and will spawn in large quantities for this mission. Bring a lot of friends and ammunition for this mission - things will get ugly. Pistol and Rifle players have some advantage, because they do not need to get up close and personal with their targets.

Melee weapons are practically worthless for the mission due to the sheer danger of engaging a large horde at close range. As with many Extermination Missions, the initial aggro is not too overwhelming, and the target zombies are sparse; it is possible to pick off a few even with Melee weapons. After a short while, the aggro will pick up, and the Bone horde will quickly reach critical mass, with a few vomitting Irradiated Zombies and sickle-armed Reapers to annoy you even further.

At this point, players would quickly suffer a painful death, unless extreme amount of firepower and skills are available. What to do? Simple: retreat out of the mission area as soon as things get ugly. When you return, the aggro will once again kick in at a low-level, and it will be possible to kill another half-dozen Bones before beating another retreat.

Alternatively, the bottom right side court provides a safe haven that can handle as many Bones as the game could possibly generate. You hear that damn high pitched sort of screaming in the distance?

Kill 25 Sirens in the marked area. This mission is quite difficult as the sirens will scream and attract massive hordes. In order to finish this mission easily, go to the field on the bottom-left.

Go and stay there until you find sirens and a little group of zombies. With this strategy, you can easily kill the sirens without having too much aggro behind. The best thing is that the mission area is in the green zone, which means that there will be no reapers, bloats or bones around. Listen, back in the days before all this kicked off the men and I were pretty close with the boys down at Fairview Precinct No.

Soon after the outbreak we lost all contact with them and feared the worst. Recently one of our patrols spotted a large group of infected in blue uniforms wandering through the city.

They moved in for a closer look and recognized them right away. Looks like the guys from Precinct 5 weren't as lucky as us and have fallen prey to the virus. That's not a life worth living, and I reckon we owe them a quick end to their suffering.

I've marked the location where the patrol spotted them on your map. I'd like you to head over there and put as many of them out of their misery as you can. Chief Jackson tells you that the police department "Precinct 5" were not so lucky and that you must put to rest the infected police officers from that department. Thus you must kill police officers in a marked area on the city map. Expect high aggro. As I'm sure you heard, my wife Charlotte went missing a few weeks ago.

She was suffering from severe depression and I guess it just got the better of her. I woke up one morning to find her gone. She left a note asking me not to come after her. Of course I didn't listen. My boys have searched everywhere for her but so far they didn't find anything.

Anyway, I literally just remembered something she said the night before she left. She kept talking about getting this photo of our daughter Sabrina framed. There was a little printers just a few blocks from here we always used to go to for stuff like that. Maybe she went there? Please go to the location I've marked on your map and see if you can find any trace of her. Chief Jackson tells you that his wife has gone missing and asks you to find a trace of her.

Thus you must find a photo around the 4 blocks inside a yellow car lootable. Aggro is the same as any other block, but you should stay quiet to keep it that way. Pro tip: Enter the bottom-left block of the mission and head to the top left corner of it. There is a junkyard here with many lootable spots and, best of all, a mobile home that you can enter and exit to refresh the loot spots. I'm sorry for my outburst, but I think I'm losing it.

Like a fool I told Sabrina about the photo, and about how her mom might still be alive. Big mistake.

She got all upset and wanted to go looking for her right away. I tried to explain to her that we had to wait for the men to get prepared, but she wouldn't listen! Now look what's happened! She's run off too! The only two people I have left in this world, gone I can't lose her too! She must have gone to the place where the photo was found. I've marked it on your map. Please hurry! She is only a little girl The goal of this mission is to retrieve Sabrina's body and bring it back to the Precinct.

Similarly to the "Family First" mission, lootables in the areas highlighted on the map have to searched in order to find the body. During the search, aggro will be high, making it hard to loot. Those bastards have taken everything from me! They've ruined my life, my career, killed my men, and now they've taken away what's left of my family!

Well, I'm not gonna stand for this. I'm gonna kill every last one of these infected scum! They are going to pay for what they've done I know, I know, I'm not thinking clearly right now. But I don't care! I need revenge! Of course I can't ask my men to risk their lives just so I can take out my anger. I don't expect you to risk yours either, but if you did want to come along for the ride If you do want in, meet me at the location I just marked on your map and we'll exterminate these bastards together!

To complete this mission you need to meet up with Chief Jackson in the highlighted area and help him exterminate infected. Be sure to carry a lot of ammo and a decent crowd control weapon, as the aggro can be very severe at times. Chief Jackson uses a shotgun with decent knockback, which you can use to your advantage.

I can't believe it! My wife Charlotte is still alive! One of our patrols spotted her not too far from here. Unfortunately they weren't able to reach her before she ran off again. I'm mounting another operation to find her.

My men and I are going to split up and search the east of where she was spotted. I'd like it if you could tag along and check out the western side, we can use all the help we can get.

Chief Jackson asks you to find his wife - Charlotte. She can be found in the area highlighted on your map, wielding a rifle. Once found, she will talk to you a couple of times before the mission is completed. During that time expect high aggro.

Our squad cars are especially valuable for us because they have puncture resistant tires and bulletproof glass. The sirens and lights also seem to be somewhat disorienting for some of the infected. We have been running the vehicles frequently since the original outbreak, and the batteries in them are deteriorating. These police vehicles use a unique type of battery, so we are unable to use the ones from our personal vehicles.

Sadly, many of my men were lost during the original outbreak, and many of their vehicles were disabled in the fighting. However, the batteries are still likely to be completely functional. Please go to the locations marked on your map and retrieve the batteries from these abandoned police vehicles.

You have to retrieve 10 Batteries from police cars in the marked location. Each battery occupies 1 inventory space so clear your inventory before going out. Miles and Smith were out on a routine patrol when I received a distress call from them over the 2-way radio.

I sent another patrol car to ride out and help them, but it was too late. Those boys were being torn to pieces There was nothing we could do for them. I ordered the others to abandon the rescue and return to the station. However, there is a police radio in the abandoned squad car that we need to retrieve. Those radios are incredibly valuable to our patrols and the safety of our men, and are in pretty short supply.

I need you to go retrieve the radio from this squad car and bring it back to the station. A patrol just contacted me over the radio to report a horde of tentacle mutantations rapidly approaching the precinct.

They are very fast, and have quite a long range with those tentacles. I have marked the location they were spotted on your map. Please destroy them all before they arrive here.

You need to kill 50 "Tendrils" at the marked location. Make sure to bring some friends and some ammo, there will be moderate to high aggro around the area. Multiple Tendrils will spawn at a time and are quite fast, but are really easy to knock back with critical hits.

The mission is will be much easier if you have a chainsaw, since Tendrils tend to run straight into it, constantly knocking them back. We have an urgent situation I need to discuss with you. About an hour ago I sent out 4 men to collect some general medical supplies that are needed here at the station. I told my boys to hold tight, and not leave the cars unless they were forced to. They have some weapons and ammunition, but with a horde that size on all sides, it appears unlikely they can fight their way out.

I need you to go exterminate these creatures and relieve my men before it's too late. I have marked their last reported location on the map. Go to the marked area, there will be high aggro. You need to exterminate zombies and talk to 4 police officers. Be wary, the officers will leave after you talk to them. It's ideal to bring a lot of ammo and some friends along.

As you may have heard, our lead Research Scientist, Dr. Adler, has gone missing. He was heading up the research work for a treatment for the early stage infected. They have been running human trials, and I was under the impression they were very near a breakthrough in the research. Adler disappeared around noon yesterday, and left no message nor spoke to anyone regarding his departure.

Please go find him, and bring him back, by force if necessary. If he has had some sort of mental breakdown, then he may not be cooperative. Find Dr Adler in the marked area. He can be found alive anywhere in the area.



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